small balance fixes for different races (both combat functionality and statistical, for example: Magogs and Liches can shoot their AOE attack now at any hex field they want), and several small interface upgrades to the game making it work more efficiently and fluently without changing core rules of the original game at all (e.g.
HoTa will offer new gameplay enhancements by extending the old ones very strictly in the spirit of vanilla Homm III, and thus it feels almost as an add-on, though it may technically be "a mod".
HEROES 3 HORN OF THE ABYSS MOD
It's designed and built upon Homm III: Shadow Of Death (or Complete) version of the game ( get it from GOG), thus this version is required in order for the mod to work.ĭownload Homm III: Horn Of The Abyss at Heroes Community forums (latest). It's an excellent alternative choice for In The Wake Of Gods modification, being the most appealing for those who don't want to chance the core-gameplay of Homm III much, but rather keep the changes very moderate. The mod (or "an unofficial expansion", however you may call it) makes Homm III a better game pure and simple. Horn Of The Abyss brings many new smaller yet clever upgrades and details to Homm III, re-balancing it, improving the game-interface, and adding many small things and tweaks to it on similar depth-level than previous official expansions of Homm III did at the time of their release. Heroes Of Might And Magic III: Horn Of The Abyss (HoTa) is a brilliant fan-made modification "from Russia with love" on the conceptual level aiming to be rather "an unofficial expansion" for Homm III than "a mod", being a direct spiritual sequel for the "Shadow Of Death expansion".